using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SunshineFarmWord
{
    [Serializable]
    public class PlayerStatesData
    {
        [field: SerializeField, Tooltip("钓鱼数据")]
        public PlayerFishingData PlayerFishingData { get; set; }

        [field: SerializeField, Tooltip("砍树数据")]
        public PlayerAxeData PlayerAxeData { get; set; }
        [field: SerializeField, Tooltip("挖土数据")]
        public PlayerDigData PlayerDigData { get; set; }

        [field: SerializeField, Tooltip("工作/制作数据")]
        public PlayerDoingData PlayerDoingData { get; set; }

        [field: SerializeField, Tooltip("游泳数据")]
        public PlayerSwimmingData PlayerSwimmingData { get; set; }

        [field: SerializeField, Tooltip("受伤数据")]
        public PlayerHurtData PlayerHurtData { get; set; }
    }
}
